Unreal Engine Environmental Design (FARA)
Unreal Engine Environmental Design (FARA)

Here is yet another opportunity to create open world environments in Unreal Engine. This time in support of the Future Vertical Lift (FVL) Future Attack Reconnaissance Aircraft (FARA) program. I was responsible for story boarding the animation sequences, generating procedural foliage volumes, foliage painting, environmental and forward operating base asset placement, set dressing and creating a blueprint for a post processing volume that simulated the visual representation of the Pilotage Distributed Aperture Sensor (PDAS) system.