Here is yet another opportunity to create open world environments in Unreal Engine. This time in support of the Future Vertical Lift (FVL) Future Attack Reconnaissance Aircraft (FARA) program. I was responsible for story boarding the animation sequences, generating procedural foliage volumes, foliage painting, environmental and forward operating base asset placement, set dressing and creating a blueprint for a post processing volume that simulated the visual representation of the Pilotage Distributed Aperture Sensor (PDAS) system.