One of my passions is creating open world environments in Unreal Engine. I was fortunate to be able to work on a series of Future Vertical Lift (FVL) animations, this one featuring the Future Long Range Assault Aircraft (FLRAA). I was responsible for generating procedural foliage volumes, foliage painting and urban area asset placement. I lead a team of artists on daily scrum calls while using a source controlled agile workflow to ensure proper task management and continuous forward progress.